Artist Interview: Jettatura
Dave Hill and James Rotondi Take a Two-Person Band Live
By Marsha Vdovin
Dave Hill and James Rotondi of Jettatura
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Upon meeting Dave Hill and James Rotondi, I am immediately struck by their warmth, intelligence and good looks. Together they seem to be a good team, complementary, not competing for airtime.
Tell me about Jettatura.
James: Jettatura is a project we started back in 1998 when we first met and began working together in Seattle, under the auspices of Michael Shreve and David Torn, two of our mentors. Jettatura has evolved over the last few years to be an instrumental project that draws on a lot of our influences and inspirations and goals in techno electronic music, jazz, acid jazz, free jazz, dub, etc. So it's sort of been a place where we can put a lot of our different musical impulses.
“I’m a big fan of the Pultec EQ, and I like the Fairchild a lot. That’s fun.”
What are the main applications you work with?
Dave: For Jettatura production, we generally use Live. We also use a ton of plug-ins. The UAD-1 suite plug-ins are fantastic for rounding out otherwise digital-sounding sounds and samples. Typically, we record James's guitar with, I think...
James: Most of the time we use the Roger Linn AdrenaLinn II, which is a really great device. From there, we'll use a lot of plug-ins to warm up the sound with kind of a more analog feel. Although we like our projects to sound modern, I think any engineer worth his salt is going to enjoy the kind of warm flavors you get from vintage emulations like the ones that the UAD-1 card supplies. So we tend to go for that to really make the thing sound bigger and warmer.
Dave: Definitely. I'm a big fan of the Pultec EQ, and I like the Fairchild a lot. That's fun.
Why don't you comment a little about your working method? Do you go into a studio together? Do you work separately and then bring the work together somehow? Work at home?
James: Typically, the way we work together depends on what we're trying to achieve at a given time. And although I would say that the project has been almost entirely a product of home studio work, there's no doubt than when we're tracking drums, we've generally gone into a studio with a Pro Tools system. As far as tracking drums is concerned, that's really the best way to do it if you want to use a lot of different mics. The home studio, the project studio, gives us the opportunity to take that material back and do our own guitar, bass, synthesizer tracks, samples, etc., in a home environment.
Dave: Yeah. Typically, we'll start with a few sample ideas, and I'll create a drum loop. Sometimes James comes up with a drum loop of some kind. We get inspired and start tracking a whole bunch of guitar tracks. I play engineer, and just start recording all kinds of odd sounds and bits from him in Live. One thing that's sort of interesting: I think we add a lot of sound design on top-we take stuff we do and re-emulate it somehow, to make it weird and dark and crazy. Like us. [Laughter.]
“If you want a good plate reverb sound, the Plate 140 is definitely the best thing I’ve heard.”
Dave: I think it's worth saying that how we really solidified working in Live was that we were trying to figure out a way to play live with just two of us. And we were saying, how do we play live with two people? And I had this contraption called a DrumKat, which is a drum MIDI trigger, and we figured out that we could trigger multiple loops of James, like basses, backup vocals-James: Synthesizers-
James: Yeah. And we found also we can be a two-person band. People will say, how can you be a drummer-and-guitar-player band without being the White Stripes? Although we love that band, it has very little to do with what we're trying to do live. You might even say sometimes maybe we're overreaching, if anything. When we go out to play live, there's a lot of stuff that's coming from this sample scene that could be anywhere from six to ten samples layered on top of each other. So there's almost always a bass line that we recorded, a series of bass lines that I played that we have Dave triggering.
Dave: We'll run that to a bass amp, even. We'll actually run the bass track to a bass amp, so it's like a bass player on stage. It's like sitting-as a drummer, it feels really good. I'll have this bass amp here playing a bass loop, but then the percussion's going out through a stereo pair out to the mains.
James: Would different things happen if we had a real bass player there? Sure. But then again, different things happen because we don't have a real bass player.
Dave: Like consistency. [Laughter.]
James: We have a working system, and we have variables that take place on account of the fact that we're using these tools as our medium.
Why do you use Live instead of Pro Tools or Logic or one of the other DAWs?
Dave: The reason we use Ableton Live for our DAW, our performance, our recording, our multitracking, is because it's intuitive to us. It feels like a musical instrument, and we're able to be spontaneous and musical and move things around and not feel like we're in engineer mode. Sure, we think about that stuff, but I want to get stuff set up and work, and make music, and concentrate on recording parts and performances. And while I'm playing drums, or while I'm engineering, or while he's engineering and playing guitar, we find the work flow really appealing, and we're able to create stuff.
James Rotondi
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Let's talk about the UAD-1.
James: If I had to point to a couple of my favorite UAD plug-ins, definitely the Plate 140 reverb would have to be one of them. It's based, of course, on the famous EMT-140 that was the only reverb used on Pink Floyd's "Dark Side of the Moon." It's hard to believe now, listening to that record, that all those ambiences, which are so natural sounding, were pretty much all created using the EMT-140. Although there were certainly natural room sounds on that record, the sense of space you get on that record is massively due to the EMT. So when UA put out the Plate 140, I was immediately psyched to check it out. It is an incredibly good-sounding reverb. Generally speaking, what I'll do is I'll use it as an insert effect, or I'll use it in a return to one of my auxiliary channels, so that I can apply it in different measures to any of the tracks in my piece. And I also find that depending on how much I choose to goose it for each individual track, I get a nice different quality, and I just get a really vivid sense of space. For all the good things that have been said about convolution reverbs, and they are great, I would really argue that if you want a good plate reverb sound, which is a very desirable sound to get, the Plate 140 is definitely the best thing I've heard.
“It’s a very dark, gloomy name, which is probably going to wind us both up in hell. ”
Dave: Nice. You also enjoy the DreamVerb.
Dave: A little older. More mature.
James: A little older, yeah. I confess. It's something of a vintage sound, but that's a sound I particularly like.
Dave: We're dancing around the word retro, but we must say it.
James: Yeah. [Laughter.] I'll use it on drums, I'll use it on vocals. The DreamVerb is someplace I like to go to on guitars if I want to have special effects, if I have creepy backward samples. If I want to create some really haunting sounds, it's great for synthesizers.
Dave: Vocals.
James: Yeah. It's also great when you just want to try something really different. When you want to stretch your own imagination in regards to what's possible with reverb. Reverb is an interesting subject. What can you do with it? The materials, all these things count. So if you're interested in expanding your concept of what reverb is, DreamVerb allows you to sort of go as far as you can take it with numerous variables.
And Dave, what are some of your favorite UAD processors?
Dave: Like James, I enjoy the reverbs. We talked about when we apply stuff, too, and I think that's important. For us, we always track dry, and then apply effects after the fact. Just more control that way. You can change your mind countless times, and delay the release of your record for years. [Laughter.] So one of my favorite UAD plug-ins is the 1176 limiter, and it functions nicely as a compressor, as well. It just squashes things nice. I like that there's a minimal amount of controls. It sort of does what it needs to do a bit invisibly, and it of course is emulating the rackmount hardware version. I like that you can hold down the Shift key here and select all of the ratios at once, and really squash the crap out of drums and vocals and stuff. The Fairchild is also incredible, and the hardware is totally impossible to own, because I think there aren't that many of them, and they're like $7,000 or something. So that's kind of fun; you can like pretend that you have this boutique piece, and it sounds really nice and warm and round. Our mastering engineer Michael Fossenkemper runs a lot of things through a Pultec, just to warm up the general recording, and I was thinking about this and, oh, look, they're in the UAD bundle there. So I've started to use that a lot on drums, and different processes.
One thing I found really rewarding about the UAD-1 card, and I think which will be especially rewarding for the people-younger people who are just getting into studio recording... While you could argue whether or not emulating vintage gear is even something to be aspiring to in the first place. Why emulate vintage gear? Why not just have new interfaces that don't even give a nod to that vintage stuff? I would disagree, because I think, especially for younger users, the UAD-1 card is like a training class in how to use studio outboard gear. Where else can you have access to these kind of interfaces, and this kind of quality sound, and begin to understand how all these different outboard effects work together? I can't think of a better way to learn this stuff. When I was twenty years old, we didn't have an opportunity like this, to have this kind of studio at our disposal, with this kind of outboard gear. It would have been unheard of then. But there's so much to learn about compression, limiting, mastering, etc., and I think this gives you a really great opportunity to do that.
Dave: Definitely. I've learned a lot through engineering our music, and the different plug-ins have taught me a lot. Using the same tools that were used on all these records I was inspired by is a great thing. You can quickly start to tailor a drum sound with a round EQ or compressor that sounds to me like a Miles Davis recording or something that I was inspired by and some of the music that James and I found common ground on to become a project.
One more thing-where does the name Jettatura come from?
James: Well, like most bands, we were trying to come up with a name that worked for us, and I think we had a few working names that we didn't stick with. And I had been spending a lot of time in Italy, soaking up Italian culture, and I came across the word jettatura, which, seeing as we like things very dark, seemed suitably dark, because it is a name taken from Italian witchcraft, which is called stregaria in Italy. But the jettatura-a lot of people have heard of the malocchio, the evil eye, as they say in Italy. Well, the jettatura is the casting of the evil eye. So it's a very dark, gloomy name, which is probably going to wind us both up in hell. But in the meantime, we thought it was a catchy name for the band that sounded like it could be an Italian sports car or something. Which is pretty much the way we think of the band.
James: Pretty much like a Maseratii or a Lamborghini, or something.
Dave: Absolutely. Yeah. Mauled-out Lamborghinis.
James: We think of the band basically as very fast and expensive.
Dave: Excellent point!
James: Well, that's what I mean. It's only expensive for us.
Listen to Jettatura at myspace.com/jettaturatheband.