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Volume 2, Number 7, August 2004
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Randy and Jor
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In conclusion, the combination of Cakewalk's Sonar and the UAD-1 makes for a very capable and user-friendly DAW. If you follow the pointers in this article, you can take full advantage of this powerful system.
This info is also available on UA's support pages.
-Jor van Gelder and Tom Freeman
Digital Performer 4 Realtime Bounce
Like many Digital Performer users, I have grown accustomed to using DP's bounce to disk feature. However, if you have tried to use this feature with the UAD-1 in OS X, then I am sure that you have seen an error message. The release notes state that this currently is not working with DP 4. Rest assured that MOTU is aware of the problem and we are working with them to remedy the situation.
In the meantime, the current workaround is to do a real-time bounce instead. I myself have used, and actually prefer the real-time bounce to the non-realtime bounce for a couple of reasons. First of all, in this modern day of digital recording on computers, most of us know that sometimes there are problems and glitches in our recording or mixdown, especially when using a myriad of plug-ins and external hardware. By using the real time method, it's a lot easier to catch any problems up front, because you can actually monitor the mixdown in real-time and listen for any artifacts that may occur. When you think about it, using the non-realtime bounce, you still have to listen back after the bounce to make sure the bounced file is OK. Right? So why don't you just save yourself a step and listen in real time and catch any that's wrong right when it happens. Obviously, I understand the convenience of doing something faster than realtime, but this is just another option for you to consider.
Another issue with non-realtime bouncing is that it can affect how sequencer events (such as automation and MIDI) are handled in plug-ins. This is because a non-realtime bounce changes the timing relationships between when sequencer events are received by the plug-ins, and when the plug-in applies those events to the data processing. If you have, say, lots of very quick automation movements recorded, it is possible that some of these parameter changes could be missed altogether in a non-realtime bounce. (It is also possible that this could happen in realtime playback depending on the CPU load and the buffer size, but if you are playing back in realtime you will likely notice any such anomalies, and can correct them.) Note that this particular issue can affect any plug-in, not just UAD-1 plug-ins. Bouncing in real-time ensures you that what you are hearing in your mix while mixing, will in fact stay that way.
So if you are not familiar with setting up a real time bounce in DP, lets take a look at the steps in setting this up:
First I would suggest that if you're not familiar with using busses and groups in DP, to spend a few moments and read the section of the manual regarding this, so you are familiar with the terms that I will use in the remainder of this article. I will be referring specifically to DP 4.12
Fig. 1
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Fig. 2
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Now if you want some extra control, you can add a master fader. From the same project menu->add track-> and choose the output bus that you assigned to your tracks (Bus 9-10). This will give you an optional volume control for the entire bus feeding the audio track. To name this master fader, simply option-click the name field to change it. In my example here I have chosen the word "Group". I have also added another master fader to control the master output going to the audio hardware in my system; (896 OUT) this fader controls the main output to the MOTU 896 main outputs that go to my monitoring system.
This simple procedure will allow you do a realtime mix back in to DP, allowing all of your automation and UAD-1 plug-ins to work properly.
Stay tuned for more tips and tricks.
-Randy Knaub